HCPSS/OIT Digital Citizenship Resources
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      • Digital Citizenship (6th-8th)
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      • Technology Operations and Concepts (6th-8th)
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 ISTE Standard 4 Outcomes:

a. Identify and define authentic problems    
     and significant questions for investigation

b. Plan and manage activities to develop a 
      solution or complete a project 

c. Collect and analyze data to identify 
     solutions and/or make informed decisions

d. Use multiple processes and diverse
     perspectives to explore alternative 
     solutions
        Student Products (9-12):
  • Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content. 
  • Employ curriculum-specific simulations to practice critical-thinking processes
  • Configure and troubleshoot hardware, software, and network systems to optimize their use for learning and productivity.
  • Analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address personal, social, lifelong learning, and career needs.
  • Identify a complex global issue, develop a systematic plan of investigation, and present innovative sustainable solutions. 
       Digital CitizenshipTopics:
  • Evaluating digital content
  • Planning and managing research projects
  • Collecting and analyzing data
  • Following Copyright Laws
  • Respecting Creators' Rights 

General Resources

  • Cool Tools for Schools (excellent web tool database organized by student tasks)
  • Kathy Shrock's Sample Rubrics for Digital Tasks 
  • FBI Cyber Surf Islands: Interactive Games for Grades 3-8
  • Dig the Data!: Student Learning Module
  • Career Prep: Student Learning Module
  • 25 Websites for Educational Equity
  • SAMR Model
  • Best Practices for Technology Integration Projects



Full Digital Citizenship Lessons  

 CSM: A Creator’s Rights
"What rights do you have as a creator?"
Students will be able to …
• understand that copyright is a legal system that protects their rights to creative work.
• compare different ways people license their copyrighted work.
• create an original song, perform it in front of the class, and reflect on their copyright for the song.


CSM: My Media
"What are your personal media habits, and how much time do you spend with different forms of media?"
Students will be able to …
• assess how much time they spend with media activities.
• record and compare the time they spend with different forms of digital media (cell phones, Internet, etc.) and in different activities (texting, posting, and watching or creating videos).
• formulate a viewpoint on the role that digital media play in their lives.


CSM: A Creator’s Responsibility
"What responsibilities do you have to respect others’ creative work?"
Students will be able to …
• consider ethical questions about real-life decisions young creators make in exercising their creative rights and responsibilities.
• understand that piracy and plagiarism are irresponsible and disrespectful behaviors that have ethical and legal implications.
• brainstorm solutions to dilemmas creators might encounter.


CSM: Which Me Should I Be
"What responsibilities do you have to respect others’ creative work?"
Students will be able to …
• consider ethical questions about real-life decisions young creators make in exercising their creative rights and responsibilities.
• understand that piracy and plagiarism are irresponsible and disrespectful behaviors that have ethical and legal implications.
• brainstorm solutions to dilemmas creators might encounter.


CSM: Trillion Dollar Footprint
"What is a digital footprint, and what does yours convey?"
Students will be able to …
• learn that they have a digital footprint and that information from it can be searched; copied and passed on; seen by a large, invisible audience, and can be persistent.
• recognize that people’s online information can be helpful or harmful to their reputation and image.
• consider their own digital footprints and what they want those footprints to be like in the future.


CSM: Rework, Reuse, Remix
"What rights do you have as a creator?"
Students will be able to …
• identify the key points required for a creative work to fall under fair use.
• judge whether or not the two case studies can be called fair use.
• understand the value of fair use by reworking and remixing copyrighted material in a collage or video.


Google Lesson:Become an Online Sleuth
"In this class, students will identify guidelines for evaluating the credibility of content online. A Student Handout Booklet accompanies this class."
     LEARNING GOALS:
           • Students will understand that just because information is online doesn’t mean it’s true.
           • Students will learn the guidelines on what information they can and can’t trust.


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