HCPSS/OIT Digital Citizenship Resources
  • Home
  • Best Practices
  • I Want My Students To Work On...
    • Creativity and Innovation (K-5th) >
      • Creativity and Innovation (6th-8th)
      • Creativity and Innovation (9th-12th)
    • Communicating and Collaborating (K-5th) >
      • Communicating and Collaborating (6th-8th)
      • Communicating and Collaborating (9th-12th)
    • Research and Information Literacy (K-5th) >
      • Research and Information Literacy (6th-8th)
      • Research and Information Literacy (9th-12th)
    • Critical Thinking, Problem Solving, & Decision Making (K-5th) >
      • Critical Thinking, Problem Solving, & Decision Making (6th-8th)
      • Critical Thinking, Problem Solving, & Decision Making (9th-12th)
    • Digital Citizenship (K-5th) >
      • Digital Citizenship (6th-8th)
      • Digital Citizenship (9th-12th)
    • Technology Operations and Concepts (K-5th) >
      • Technology Operations and Concepts (6th-8th)
      • Technology Operations and Concepts (9th-12th)
  • The UDL Connection
  • Add'l Resources
 ISTE Standard 1 Outcomes:

a.  Apply existing knowledge to generate new      ideas, products, or processes


b.  Create original works as a means of      
      personal or group expression



c.  Use models and simulations to
     explore  complex systems and issues

d.  Identify trends and forecast possibilities
        Student Products (6-8):
  • Describe and illustrate a content-related  concept or process using a model, simulation, or concept-mapping software
  • Create original animations or videos documenting school, community, or local events.
  • Gather data, examine patterns, and apply information for decision making using digital tools and resources. 
  • Integrate a variety of file types to create and illustrate a document or presentation.
       Digital CitizenshipTopics:
  • Evaluating digital content
  • Best Practices for Publishing
  • Following Copyright Laws
  • Respecting Creators' Rights 

 General Resources

  • HCPSS Responsible Use of Technology and Social Media Student Agreement (Policy 8080)
  • Cool Tools for Schools (excellent web tool database organized by student tasks)
  • Kathy Shrock's Sample Rubrics for Digital Tasks 
  • Digital Storytelling Resources
  • Best Practices for Technology Integration Projects




Full Digital Citizenship Lessons  

 CSM: A Creator’s Rights
"What rights do you have as a creator?"
     Students will be able to …
          •  understand that copyright is a legal system that protects their rights to creative work.
          •  compare different ways people license their copyrighted work.
          •  create an original song, perform it in front of the class, and reflect on their copyright for              the song.


CSM: My Media
"What are your personal media habits, and how much time do you spend with different forms of media?"
     Students will be able to …
          • assess how much time they spend with media activities.
          • record and compare the time they spend with different forms of digital media (cell       

            phones, Internet, etc.) and in different activities (texting, posting, and watching or     
            creating videos).
          • formulate a viewpoint on the role that digital media play in their lives.


CSM: A Creator’s Responsibility
"What responsibilities do you have to respect others’ creative work?"
     Students will be able to …
          • consider ethical questions about real-life decisions young creators make in exercising     

            their creative rights and responsibilities.
          • understand that piracy and plagiarism are irresponsible and disrespectful behaviors that               
have ethical and legal implications.
          • brainstorm solutions to dilemmas creators might encounter.

CSM: Which Me Should I Be
"What responsibilities do you have to respect others’ creative work?"
     Students will be able to …
           • consider ethical questions about real-life decisions young creators make in exercising    
             their creative rights and responsibilities.
          • understand that piracy and plagiarism are irresponsible and disrespectful behaviors that 

            have ethical and legal implications.
          • brainstorm solutions to dilemmas creators might encounter.


CSM: Trillion Dollar Footprint
"What is a digital footprint, and what does yours convey?"
     Students will be able to …
          • learn that they have a digital footprint and that information from it can be searched;     

            copied and passed on; seen by a large, invisible audience, and can be persistent.
          • recognize that people’s online information can be helpful or harmful to their reputation 

           and image.
           • consider their own digital footprints and what they want those footprints to be like in                  the future.


CSM: Rework, Reuse, Remix
"What rights do you have as a creator?"
     Students will be able to …
          • identify the key points required for a creative work to fall under fair use.
          • judge whether or not the two case studies can be called fair use.
          • understand the value of fair use by reworking and remixing copyrighted material in a 

           collage or video.


Powered by Create your own unique website with customizable templates.