ISTE Standard 1 Outcomes:
a. Apply existing knowledge to generate new ideas, products, or processes b. Create original works as a means of personal or group expression c. Use models and simulations to explore complex systems and issues d. Identify trends and forecast possibilities |
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General Resources
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Full Digital Citizenship Lessons
CSM: A Creator’s Rights "What rights do you have as a creator?" Students will be able to … • understand that copyright is a legal system that protects their rights to creative work. • compare different ways people license their copyrighted work. • create an original song, perform it in front of the class, and reflect on their copyright for the song. CSM: My Media "What are your personal media habits, and how much time do you spend with different forms of media?" Students will be able to … • assess how much time they spend with media activities. • record and compare the time they spend with different forms of digital media (cell phones, Internet, etc.) and in different activities (texting, posting, and watching or creating videos). • formulate a viewpoint on the role that digital media play in their lives. CSM: A Creator’s Responsibility "What responsibilities do you have to respect others’ creative work?" Students will be able to … • consider ethical questions about real-life decisions young creators make in exercising their creative rights and responsibilities. • understand that piracy and plagiarism are irresponsible and disrespectful behaviors that have ethical and legal implications. • brainstorm solutions to dilemmas creators might encounter. CSM: Which Me Should I Be "What responsibilities do you have to respect others’ creative work?" Students will be able to … • consider ethical questions about real-life decisions young creators make in exercising their creative rights and responsibilities. • understand that piracy and plagiarism are irresponsible and disrespectful behaviors that have ethical and legal implications. • brainstorm solutions to dilemmas creators might encounter. CSM: Trillion Dollar Footprint "What is a digital footprint, and what does yours convey?" Students will be able to … • learn that they have a digital footprint and that information from it can be searched; copied and passed on; seen by a large, invisible audience, and can be persistent. • recognize that people’s online information can be helpful or harmful to their reputation and image. • consider their own digital footprints and what they want those footprints to be like in the future. CSM: Rework, Reuse, Remix "What rights do you have as a creator?" Students will be able to … • identify the key points required for a creative work to fall under fair use. • judge whether or not the two case studies can be called fair use. • understand the value of fair use by reworking and remixing copyrighted material in a collage or video. |