ISTE Standard 2 Outcomes:
a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media b. Communicate information and ideas effectively to multiple audiences using a variety of media and formats c. Develop cultural understanding and global awareness by engaging with learners of other cultures d. Contribute to project teams to produce original works or solve problems |
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General Resources
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Full Digital Citizenship Lessons
CSM:Digital Life 101 "What is the place of digital media in our lives?" Students will be able to … • learn about the 24/7, social nature of digital media. • explore their digital lives • learn that it is important to act responsibly when carrying out relationships over digital media. CSM: Cyberbullying: Be an Upstander How do you judge the intentions and impact of people’s words and actions online? Students will be able to … • reflect on what it means to be brave and stand up for others offline and online. • learn to show empathy for those who have been cyberbullied. • generate multiple solutions for helping others when cyberbullying occurs. CSM: My Media "What are your personal media habits, and how much time do you spend with different forms of media?" Students will be able to … • assess how much time they spend with media activities. • record and compare the time they spend with different forms of digital media (cell phones, Internet, etc.) and in different activities (texting, posting, and watching or creating videos). • formulate a viewpoint on the role that digital media play in their lives. CSM: A Creator’s Responsibility "What responsibilities do you have to respect others’ creative work?" Students will be able to … • consider ethical questions about real-life decisions young creators make in exercising their creative rights and responsibilities. • understand that piracy and plagiarism are irresponsible and disrespectful behaviors that have ethical and legal implications. • brainstorm solutions to dilemmas creators might encounter. CSM: Safe Online Talk "How should you handle inappropriate online talk? Students will be able to … • describe positive aspects of online talking and messaging. • identify situations in which flirting and chatting become inappropriate and risky. • understand rules for safe online messaging, and feel empowered to deal with uncomfortable situations when communicating online. CSM: Gender Stereotypes Online What are gender stereotypes, and can they shape our experiences online? Students will be able to … • define gender stereotypes and their impact on people’s identities, both online and offline • identify gender stereotypes in a virtual world for kids. • analyze opportunities and limitations for gender expression in virtual worlds. CSM: Trillion Dollar Footprint "What is a digital footprint, and what does yours convey?" Students will be able to … • learn that they have a digital footprint and that information from it can be searched; copied and passed on; seen by a large, invisible audience, and can be persistent. • recognize that people’s online information can be helpful or harmful to their reputation and image. • consider their own digital footprints and what they want those footprints to be like in the future. CSM: The Reality of Digital Drama "Does the way we think about digital drama have anything to do with gender?" Students will be able to: • reflect on their own impressions of digital drama. • compare underlying messages about drama on reality TV with “real world” digital drama among young teens. • think critically about the gender stereotypes associated with drama. CSM: Cyberbullying: Crossing the Lin When does inappropriate online behavior cross the line to cyberbullying, and what can you do about it? Students will be able to … • analyze online bullying behaviors that “cross the line.” • learn about the various ways that students can be cyberbullied, including flaming, deceiving, and harassing. • adopt the point of view of teens who have been cyberbullied, and offer solutions. CSM: Rework, Reuse, Remix What rights do you have as a creator? Students will be able to … • identify the key points required for a creative work to fall under fair use. • judge whether or not the two case studies can be called fair use. • understand the value of fair use by reworking and remixing copyrighted material in a collage or video. Google Lesson: Be Respectful to Yourself and Others (Class 2, Lesson 2) In this lesson, students will identify and revise messages that violate online etiquette and evaluate whether further action is needed. This lesson comes after Lesson Plan 1 “Playing and Staying Safe Online, Part 1.” LEARNING GOALS: • Students will learn about rules of Online Citizenship (rules of appropriate behavior online.) • Students will learn about YouTube rules and test their knowledge. Google Lesson: Be Street Smart (Class 2, Lesson 3) In this lesson, students will learn how to manage their digital reputation and how to respond to people they don’t’ know. This lesson comes after Lesson Plans 1 and 2 “Playing and Staying Safe Online, Part 1 and 2.” LEARNING GOAL: • Students will learn how interact with people they don’t know online and how to responsibly represent themselves online. |